The glasses have been drained and the bar abandoned. There's nowhere to hide - you can't hide. Albert, gimp leg and all, knows exactly what you're doing. He can smell the whiskey on your breath from twenty-six hundred miles away. And he's a bit jealous of that, which does nothing for his mood.

The facts are this:

  1. You can't beat a Timer.
  2. You can kill a Timer, but he'll resurrect himself like Zombie Jesus.
  3. You can't hide from a Timer. You can only hope to outrun him for a while.
  4. You will run out of breath eventually.
  5. You can't beat a Timer.

Albert has learned to walk again. He even fashioned three replacement toes out of rotten meat and paraffin. He may have a crippled human's center of balance, but he has an animal's instinct and the inevitability of the Universe.

Albert's coming for you, sugar.




back  home